D&D Basic Character #2: Dwarf Fighter


In case you haven’t seen it, Wizards of the Coast has followed Kenzer & Co’s lead and released a bare-bones version of the new edition for free. Since we have decided to use it for the next season of D&D Encounters, I decided to make a few characters with it even though I’m planning to run next season. If I wasn’t GMing, this is the character I would probably play:

Farga is one of the characters I adapted into pre-gens for use by new players at Encounters, so you can read his background there, but just as for Brianna, I’ll give you a brief summary here: Farga’s fighter school tuition was paid for by a young half-elf traveling merchant (Brianna’s youngest daughter, in fact) in exchange for serving as her bodyguard for two years upon graduation. During their travels they slowly became friends, so much so that he continued with her for several more years, and he eventually learned a great deal from her about how to effectively manipulate customers, despite lacking her… “equipment”.

Just like Brianna, he started life in a video game and made his tabletop debut in a HackMaster 4e campaign. He was learning a fighting style called “Axe Storm”, which featured dual throwing axes, so tempest fighter was an obvious choice when I made him in D&D 4e, and he was not surprisingly quite easy to create in 5e:

Farga Kneecleaver
Level 1 Hill Dwarf Fighter

Str 15 +2
Dex 10
Con 14 +2
Int 10
Wis 12 +1
Cha 14 +2

HP 13
AC: 16 (Chain armor)

Initiative: +0
25′ move.
Languages: Common, Dwarf, Elf
Advantage on saves vs Poison. Poison resistance (1/2 damage).
Tool proficiency of choice: smith
Double proficiency bonus for History checks related to stonework.
Saving Throw Proficiencies: Str, Con
Second Wind
Fighting Style: Two-weapon fighting (Add ability modifier to off-hand attacks)
Skills: Athletics, Insight, Perception, Persuasion
Tool Profs: Smith, Herbalism Kit, Cart
Background: Retired bodyguard/apprentice of not-always-honest merchant.
* Feature: Reputation

Gear (98+ lb)
Chain armor (10 lb) (Disadvantage on Stealth checks)
4x handaxes (2 lb ea) +4/1d6+4 slash LT
Abacus (2 g, 2 lb)
Traveler’s clothes (2 g, 4 lb)
Healer’s kit (5 gp, 3 lb)
Ink, 1 oz bottle (10 g, –  lb)
Pen (2 cp, –  lbs)
Book (ledger) 25 g, 5 lb
3x Belt pouch (5 sp, 1 lb ea)
2x Sacks (1 cp, .5 lb ea)
?x Bottles of wine “blessed by Bahamut” (2 lb ea)
5x flasks of “Holy Water of Bahamut” (1 lb ea)
Smith’s Tools (20 g, 8 lb)
Whetstone (1 cp, 1 lb)
Explorer’s pack (10 g) (50 lb total)
* Backpack (5 lb)
* bedroll (7 lb)
* mess kit (1 lb)
* tinderbox (1 lb)
* 10 torches (1 lb)
* 10 days’ rations (20 lb)
* waterskin (5 lb)
* 50′ hemp rope (10 lb)

Thanks to once again making up my own Background, he has learned Elven and herb lore from Reine, so he can make and sell healing potions even when he can’t lay his hands on other merchandise. The stuff that is “blessed by Bahamut” is from the sadly-aborted campaign in which I played him for a few months.

The party ended up in a lost temple of Bahamut, so Farga helped himself to several bottles of wine he found there and later sold two of them to the tavern keeper back in town as “blessed by Bahamut”, so he made a sizable profit. The “holy water” is simply river water he scooped up to sell alongside the very dusty bottles of wine. Once he runs out of wine, that scam will probably no longer work. The “?” in place of the number of bottles is because I have misplaced him at the moment and I don’t remember how many bottles I had left.

Needless to say, he’s incredibly fun to roleplay. His combat style may actually be more fun in D&D 5e than it was in either HackMaster 4e or D&D 4e simply because of the more free-form combat. I can describe his various throws, slashes, and charges in a variety of ways, rather than being limited by the style-specific maneuvers in HackMaster or powers in D&D.

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