In playing my Fiend Warlock at D&D Encounters I made an exciting discovery: in D&D 5e temporary HP work exactly like they do in 4e, except that they last all day or until consumed, rather than evaporating after 5 minutes. That means that Shyui could feasibly start subsequent fights already shielded by THP. The problem is that my character sheet had no clear way to track any leftover THP from session to session. To remedy the situation I added a small THP section to the wounds box on each of them.
Those links, as well as links to all of my game aids, are always available on my Downloads page above, which also tells you about the most recent changes to them.
As I added more characters to my Character Library spreadsheet I found several shortcomings, not the least of which is the lack of space for saving throw bonuses. I have extensively rebuilt it multiple times in the past week and think I may finally have it perfect. To make certain of that my wife and I are both putting lots of characters into them, so I should be uploading a final version within the next couple of days.
Since two of my Encounters characters are traveling merchants, I made several versions of full-page inventory logs. I think they may be complete, but I’d like to play a couple of sessions using them to be sure of that before uploading them.
After that I’ll be putting the final touches on my GURPS Character Creator. I don’t foresee that taking more than an afternoon, but will want to make a bunch of characters to test it before uploading it.
The D&D 5e version is proving to be far more complicated than I expected even though I am being careful to not infringe upon Wizards’ copyright (so I don’t need to factor in the Tough feat, for example, other than including a box where players can specify any extra HP mods). As an added bonus it means that it won’t have to be updated every time a new book releases, other than adding any new races or classes to the data tables, which is trivial. Adding the races introduced for the Princes of the Apocalypse season of D&D Adventurers’ League was a bit messy since I hadn’t thought to future-proof my formulas, but have done so since, so adding new ones in the future will be easy.