I’ve been fighting a cold for the past several weeks (finally getting over it is the first thing going in the jar this week) so I haven’t been posting, but I haven’t been completely idle, either. I have invented two new games this week. One of them is for Looney Pyramids, and I’ll be starting a second round of playtesting for the latest version at the FLGS tomorrow.
The other game is more complicated (imagine if you could design your own tournament-legal figures for a game like HeroClix), and it was while using our Pyramid Arcade to test out ideas for it that I came up with the other game. I’ll go into more detail when I release the Pyramid version as a free game – next week if I can get enough playtesters tomorrow.
Several years ago we sold the vast majority of our Yu-Gi-Oh! collection to our favorite FLGS, reserving only our favorite two or three decks each. But on Saturday we realized that we haven’t even used those few decks since then, so Wednesday afternoon we used the FLGS’ nice big tables to sift through the remainder to find any cards that had art we particularly liked or might be useful as tokens for Magic. We sorted the rest by rarity, ready to sell tomorrow, and were pleasantly surprised by how much some of them are worth.
While at the FLGS I even got to do some playtesting with the store’s resident master of board games, who gave me a great idea for the game. Before I got inspired to make the game I had been working on adapting Final Fantasy Tactics‘ Samurai job to GURPS. I had hoped to have it ready for Thursday is GURPS Day yesterday, but mysteriously hurt my hand either Tuesday night or while we were running errands on Wednesday.
So a pretty great week overall despite the injury.