Tag Archives: Happiness Jar

Happiness Jar #9 for 2017-05-19

I’ve been fighting a cold for the past several weeks (finally getting over it is the first thing going in the jar this week) so I haven’t been posting, but I haven’t been completely idle, either. I have invented two new games this week. One of them is for Looney Pyramids, and I’ll be starting a second round of playtesting for the latest version at the FLGS tomorrow.

The other game is more complicated (imagine if you could design your own tournament-legal figures for a game like HeroClix), and it was while using our Pyramid Arcade to test out ideas for it that I came up with the other game. I’ll go into more detail when I release the Pyramid version as a free game – next week if I can get enough playtesters tomorrow.

Several years ago we sold the vast majority of our Yu-Gi-Oh! collection to our favorite FLGS, reserving only our favorite two or three decks each. But on Saturday we realized that we haven’t even used those few decks since then, so Wednesday afternoon we used the FLGS’ nice big tables to sift through the remainder to find any cards that had art we particularly liked or might be useful as tokens for Magic. We sorted the rest by rarity, ready to sell tomorrow, and were pleasantly surprised by how much some of them are worth.

While at the FLGS I even got to do some playtesting with the store’s resident master of board games, who gave me a great idea for the game. Before I got inspired to make the game I had been working on adapting Final Fantasy Tactics‘ Samurai job to GURPS. I had hoped to have it ready for Thursday is GURPS Day yesterday, but mysteriously hurt my hand either Tuesday night or while we were running errands on Wednesday.

So a pretty great week overall despite the injury.

Happiness Jar #8 for 2017-04-09

Steve Jackson just released a newly-updated ”Munchkin Thingies”. As a result I was finally able to fill in some gaps in my Munchkin Compatibility Chart, and add in the recently Kickstarted Munchkin Shakespeare (we’re excited about getting our copy).

I’m also finally getting around to moving my files over to the desktop computer I built last summer, and it’s going pretty smoothly, in large part thanks to Box and Mega because they automated the transfer of nearly all of my documents. Going from 4 to 16 gigs of memory for Windows 10 is a dream – even more so since Windows itself is on a solid state drive (SSD), which I bought thanks to the advice of one of my best friends since high school.

Free Win7/10 tip I just learned: You can move your My Documents folder quite effortlessly by simply right-clicking on it in the folder tree in Explorer, clicking Properties, then the Location tab. That’s great because SSDs have limited read/write cycles, while mechanical drives can generally be re-used until something actually breaks. Thus if you can keep your software on an SSD and data files on a mechanical drive, your programs will run much faster, but without frequent saves wearing the drive out prematurely (my motto is “save early, save often” to avoid losing my work).

And we had several TCG-related happinesses over the past week: We got this Saturday’s Pokémon League Cup scheduled (with a Magic prerelease next week and Pokémon one the next), and I got to play in a sealed/demo for the Final Fantasy TCG. I can best describe FFTCG as Duel Masters or Kaijudo if they had been designed for adults rather than children. It moves the complexity scale a bit towards the Magic end, and even borrows some of its keywords (Haste, First Strike) and renames some others to make them better fit (Vigilance is “Brave”, Tap is “Dull”, Untap is “Activate”, etc.).

I can only make two relatively minor complaints about the game so far: the colors are too similar (Water and Ice are both blue, and Lightning is a very blue purple), making it hard to tell them apart, especially when foils get involved; and all of the power ratings end with “000” for no apparent mechanical reason – what I call the “Yu-Gi-Oh effect” or “Pokémon Effect”. In Pokémon every damaging move and every Pokémon HP is a multiple of 10, so you could erase that 0 from every card in the game and it would have no effect whatsoever. D&D 4e’s half-level bonus and 5e’s quarter-level bonus likewise serve only to make the numbers seem bigger even though they don’t actually make any difference mechanically since DCs and ACs go up right along with them.

But this is a Happiness jar, and that goes against the spirit of the idea, so I’ll get off my tangent now, and simply say that if you liked Duel Masters/Kaijudo but thought it was a bit too simplistic, or simply love Final Fantasy, give the game a look (they’ve got some great how-to-play videos. Even if you don’t play it, the cards are the highest quality CCG cards I have ever seen – and I owned an FLGS for three years! They are the same size as Magic cards, but significantly stiffer. If you were to look at the back of one without touching it, you would swear it was plastic, not paper. The art, of course, is amazing. So if you are an FF fan but don’t play card games, it still might be worth a look.

Happiness Jar #7 for 2017-03-27

Had several good things in the last week. One was the big 50th wedding anniversary party for my parents on Sunday – a goal far too many people these days will never reach.

I also finally got back to work on the lite game I made and then abandoned five years ago. First thing was copyediting the original post. How it got past my usual meticulous proofreading is beyond me – the number of errors was appalling. But it’s fixed now, and version .2 is nearly done.

Happiness Jar #6 for 2017-03-12

I was a bit disappointed to discover how few Pokémon are now allowed in the VGC Standard Format, and even more so when I couldn’t find a list of them. That led me to create a list of all Standard-legal Pokémon, which led me to post the Standard Format rules, something I’ve been meaning to do for years. I’ll be adding both to my Downloads page shortly.

One thing that is helping me finish more tasks and create more happiness jars is an app called Habitica, which turns your life into an RPG. It’s deserving of a post of its own, so I won’t say more here, but I highly recommend it for anyone needing a daily kick in the butt.

Happiness Jars #4&5 for 2017-02-27

Got so busy I completely forgot to make happiness jar posts for the last two weeks, but since they’re related, here are both.

Happiness Jar #4

As planned, on Saturday the 18th we had our first meeting about the GURPS Fairy Tail campaign. I’d been bouncing around between which type of magic to use, but hadn’t been able to think of an actual character yet, until the GM told us about our guild. With my memory issues I can’t remember any actual details, but the guild’s focus is on time, and that led me to thinking about clockwork. Putting our heads together, the GM and I came up with the idea that my character might want to duplicate magic with technology.

Since then I’ve expanded it into this:

At some point in his past, he witnessed a non-mage getting mugged by a mage, and swore to come up with a way to give non-mages a inexpensive way to protect themselves from mages. His ultimate goal is to be able to build them cheaply enough that nearly everyone can afford one, and yet make enough profit to be able to give them to those who can’t.

We’ll iron the details of his invention later since that’s not something he’s going to have at the beginning anyway. Likely enchanting something like a bracer that grants the wearer Magic Resistance (making it harder to affect them with spells) and DR limited to Magic (so they’ll take less damage from fireballs and the like) and is powered by Lacrima.

When defending himself or someone else in combat, he relies on Requipping guns that he uses to fires magic bullets (or possibly enchant bullets/shells as he fires them, or simply uses the guns as foci through which he channels his magic; not decided yet).

That’s what I’m working no now. I’m going to build it as both Imbuements and Innate Attacks built as alternate abilities and see which I prefer. I knocked out most of the former sitting in the doctor’s waiting room this afternoon, and expect to finish shortly. The IAs won’t take me more than half an hour because I’m so prolific an IA builder (I even made Elmer Fudd’s gun (sometimes a rifle, sometimes a shotgun, even in the same scene) just to see if I could).

Happiness Jar #5

I had coincidentally been working on adapting Fairy Tail to GURPS purely for the fun of it for a couple of weeks before the GM announced the campaign, so I have pages of stuff for it now. To get things organized and to make it easier for everyone else to sift through, I posted as much of it as I could to a new section of my campaign wiki Friday afternoon. There was too much for me to be able to type it all up in one go, so I still have a good bit to do, but I got more than half of it posted.

Happiness Jar #3 for 2017-02-13

This is actually last week’s jar, but I’ve only now had the time to write it up because the good news itself has kept me busy – which is further good news since that busyness means I’ve only had one major Depressive funk in the past week or so, and that was Saturday night). After a several-month unintentional hiatus, we are finally going to be roleplaying again, in the Fairy Tail campaign I mentioned in “Happiness Jar #2“. The GM’s books should be arriving tomorrow, so we hope to be doing character creation before Pokémon League this Saturday, so that will probably be this week’s HJ.

Last week’s jar is that I finally settled on how I would do the Requip ability if I were the GM, meaning that as of Saturday I was able to make Natsu, Gray (mostly), Erza (and by extension the gun requippers, but their attacks are my current project since that’s the kind of character I’m leaning towards), and had a rough idea of how to do Lucy (Allies (Summonable, +20%, Magic, +10%; Must have the spirit’s key, -25%; Pact (??), -?%)), but don’t know enough about celestial mages’ contracts with their spirits to create their Pacts, so that’s probably as far as I’ll go on that.

Since I’m not the GM I’m not going to actually post any of that anywhere until he gets a shot at making his own versions, especially since he’s getting Thaumatology, which is near the top of our trpg wishlist, but I used Powers, which he isn’t getting, so our results will be quite different. In fact, everything I have made for the game is an Advantage – even Erza’s armors are Advantages like Limited DR, IAs, and Flight added onto armor purchased with money – and about half of them are Innate Attacks.

Once the campaign actually gets going (next week, with any luck) I’ll post everything, and with the GM’s permission I’ll also post his versions so it will all be available to anyone who wants to use or adapt it. If you do so then please leave a comment on that post, and leave a link if you posted your version somewhere. I always love to see how others build upon my work, which is exactly why our Constitution tasks the government with giving people patent and copyright protections “for limited times” to “promote the Progress of Science and useful Arts”, but I’ll go into that in a future post.

Happiness Jar #2 for 2017-02-03

After struggling to come up with happiness jar #1, this week we’ve got two candidates. I’ll start with the second one first.

A few minutes ago I was picking up a stack of books that had fallen over and were keeping our elderly Australian Shepherd from getting to their water dish. Near the bottom of the stack was our second copy of GURPS Basic Set: Characters, which has been missing for months. The timing could not better since we’re getting ready to start a new Saturday afternoon campaign and the GM only has one copy of his own.

Earlier this week something amazing happened: my wife finally got health insurance. She’s had to do without because we couldn’t afford the premiums (even with subsidies) and NC’s Republican Congress decided not to expand Medicaid. Given how many pre-existing conditions the two of us have, we’re happy beyond words that she’s finally getting insurance before the US Senate makes it impossible again.

If you live in Buncombe County and have a low income or still don’t have health insurance, visit the WNC Community Health Service (WNCCHS, or “Winches”), a Federally Qualified Health Center in Asheville. They have been our primary care provider since 2010 when they partnered with Buncombe County government to provide primary health care to low-income residents like us. Because I have Medicaid most of their services have been free – even dental – and the rest are very inexpensive because they charge on a sliding scale.