Tag Archives: pre-gen

D&D 5e Character Sheets Aplenty

In the course of making several characters and actually getting to play a session, I modified my original character sheet and made a couple of adaptations for specific purposes. As always, these can all be downloaded from my Scribd library, from the links below or on my Downloads page.

For the original I adjusted the placement and spacing of the top matter. My writing is fairly small, yet I still had trouble squeezing a few things into the space available. I also put the associated attributes and a space for the total modifier beside each skill. We use the first public playtest’s idea of disconnecting attributes and skills, but since most people play by RAW (Rules As Written), it occurred to me that I should include those.


The first adaptation I made is customized for spellcasters. I moved the skill list to the former Character Notes section of the front page. Then I replaced the now-empty back page with my grimoire. That way the various spellcasting classes don’t need two sheets of paper until relatively high levels. You could also print page 1 on both sides of a sheet of paper, and thus get two characters per page; useful if, like us, you tend to make multiple characters for D&D Encounters.

DnD5.CharSheet (mage)

Speaking of the grimoire, I made two fairly minor changes to it. After realizing that not every spell needs the full space I provided, I halved the row height and then lightened the lines between ever other row. The result is that spells that need the full space still have it, but if some of your spells don’t need that much space you can fit more of them to a page.


The final version is specifically designed for pre-generated characters. For it I simply copied the top section of the first page of the mage sheet halfway down the page, then filled the back page with just the guidelines. I did that so we could fit a character onto half a sheet of paper, partly to save paper and ink, but mostly because that’s all the space a pre-gen really needs.

DnD5.CharSheet (half-sheet)

Updated D&D Pre-gens and Pokémon Cheatsheets

Finally back after an extended illness that kept from being able to do a lot of typing, but I haven’t been completely idle all this time.

Before falling ill, I uploaded to Scribd the new Pokémon pocket type charts that include the fairy type. I also added all of the new Pokémon to my pocket-sized list of Pokémon. Both can be found by following the same URLs as previously on my Downloads page.

As I’m taking a break from GMing D&D Encounters this season, I finally get to play my beloved eladrin knight, Gwynedd, whose head I haven’t been in (nor she in mine) for several months. Tired of adjusting her character sheet every time we level up and then resetting it to level 1 the next season, I used my dwarf knight pre-gen as a template and made her a customized level 1-3 character sheet.

In the process of adapting the dwarf knight, I noticed several errors that were somehow overlooked despite proofreading by multiple people, and while I was at it made some minor formatting changes to the lot. The main difference is that the Healing Surge boxes are now numbered. The updated characters are also available from their usual places on my Downloads page.

D&D Encounters Pre-gens (Levels 1-3)

First, a bit of good news: after having only sporadic Internet ability during my laptop’s death throes (accompanied by those of our DSL modem), I finally got a new one, but as always it took me a while to get it set up. Fortunately, my weeks spent mostly offline let me get quite a few things done, including making major progress on my modular roleplaying system.

One other thing I did was make “new” pre-gens for the current D&D Encounters season, Murder in Baldur’s Gate, by de-leveling the pre-gens I made for the previous season. They are available from my Scribd library as usual, and I’ll be posting individual links both here and on my Download page shortly. I do find it strange that Scribd let me upload four PDFs with few difficulties, but WordPress wouldn’t let me tell you about them. Now that I can, I hope enjoy them.

Also of note is that while de-leveling them I noticed a whole slew of math errors in one of them (which is astounding since my better half is learning to be a math teacher and I share her love of math), and the others each had a couple of small issues. I have not quite finished updating them since they are a fairly low priority and because I made some subtle and some drastic changes to how I formatted them all and will need to apply those changes to the old ones. As always, I’ll post here as soon as I do get them done.

Pre-gens for D&D Encounters Search for the Diamond Staff

Since Wizards of the Coast hasn’t provided any pre-generated characters for the Search for the Diamond Staff season of Encounters, I decided to adapt some of my old Encounters characters. As they are all characters I’ve actually played they they have their names (except one that I never named) and other fluff details filled in, but there’s no reason why players can’t make up all of their own fluff.

Since characters this season will start at level 4 and advance to level 6, these characters have all three levels represented on a single sheet of paper, making them suitable no matter when a new player shows up during the season. They are also designed to be relatively simple for the sake of players new to the system, but are still marked as to the relative difficulty of each (with Slayer being a 1 and Runepriest and Swordmage being 5s).

I’ll be adding a human to the mix eventually. Initially I had planned to make a mage (based on my much-beloved “haiku mage” who only speaks in haiku), but our Encounters group already has two sorcerers, a hexblade, and a bladesinger, as well as a hunter, so they really don’t need another spell-chucker or another controller.

For the most part each of them has the character on the front of the sheet, and a summary of the game on the back. The back side explains the action economy and defines a few game terms, shows how the character’s attack, damage, initiative, and defenses are calculated, and details at what levels the character got which abilities. That way the player should only need to flip over the page to look up an unfamiliar term and can more easily focus on the action.

I certainly wouldn’t mind hearing what you think of the layout and what terms I included on the back. I struggled to limit the list to not overwhelm new players, but also wanted to make sure they had all the most crucial info they needed right there on the page. My most doubtful addition is Readied Actions. I have removed and re-added it so many times that I’ve lost count.

My wife and I both proofread these to make sure they were correct, but if we missed anything please let me know so I can fix it immediately. Likewise please tell me if you think I’ve given one the wrong difficulty level. We disagreed on one of them so I’ll be surprised if no one else does (and I’m still not sure if Knight actually deserves to be a 4 or should instead be a 3).

So please take them, try to break them, and let total newbies try them out. Then tell me what you think (although I’ll be away from the Internet until the weekend).

Lastly, each sheet includes “Do NOT remove from store” and “Return to DM” in the top margins. If you intend to let players take them home, then I’m happy to remake them without that, or can you provide the OpenOffice.org Writer originals (which I’ll probably do anyway after I get back next week).

Character Summaries

Remember that you are required to use absolutely none of this, but I though you might be interested in seeing what guided me through the character creation process.

Dwarf Knight – Farga Kneecleaver

Farga started out as part of my party in Icewind Dale, but took on a life of his own once I began to play him in a HackMaster 4e campaign.

Too poor to afford fighter school and from a family that couldn’t support him, Farga made a deal with a traveling half-elf merchant: in exchange for tuition, he would serve as her bodyguard for two years after graduation. As she was a bit of a swindler – and more than willing to use her looks to get a better deal – Farga learned quite a bit from her that he would not have otherwise. Among other things, he became fluent in Elven (his background bonus). He only lacks Bluff because I had to choose between it and the roleplaying potential of a dwarf speaking Elven.

He is acquainted with Jeron because Reine, his half-elven benefactor, is Jeron’s “baby” sister.

Elf Sun Warpirest – Jeron Sheàri

Jeron is the son of an elven ranger and human fighter. Among other things, his mother could use magic to enhance the efficacy of herbal poultices. His father, Alden, was the youngest son of a merchant family. As there would not have been enough inheritance to go around, Alden left home with only his father’s sword and armor and made a name for himself as a bounty hunter and slayer of goblin-kin.

Thus Jeron has his father’s combat prowess (and hatred of goblins, thus his third language) and his mother’s healing magic, yet is far more soft-spoken than both.

He is acquainted with Farga because his “baby” sister, Reine, hired Farga as a bodyguard.

(I’m not totally happy with the spelling of his last name even though I’ve been working on it for more than five years. It is supposed to be pronounced she-are-ee, with the emphasis on the middle syllable. If you can think of a better way to spell it, then please tell me.)

Halfing Thief – Unnamed

He was originally inspired by the kobold slingers in Keep on the Shadowfell. Using their kobold racial ability Shifty (shift 1 square as a move action), they would step out from behind some boulders, fire off a shot (frequently a pot of something unpleasant), and then shift back behind the rocks. Thus they became known as “shifty little bastards”, leading me to code-name him “SLiB”. Unfortunately I only played him twice and never thought of a better name, so SLiB it remains for now.

Abandoned at an early age, SLiB was raised by kobolds and now considers himself a kobold rather than a halfling. It is no surprise, therefore, that he learned to fight like one of them. He was also quite surprised to learn that dragons speak Kobold, his first language (he rejoined society long enough ago to learn Common, but just barely).

Half-orc Scout – Kronk Axefist

Originally a highway bandit, Kronk joined the side of good during the War of Everlasting Darkness. Sadly I never got to play him so I don’t have much beyond that, but his fighting style very much decided his class for me.

He prefers to start each fight from the shadows, where he has sized up his opponents. Then, on his order, the party charges from all sides, causing confusion. At first he literally charges into combat, lashing out with has axes in all directions. Once engaged he constantly dances around the battlefield, staying out of harm’s way while injuring as many enemies as possible (using his Aspect of the Cunning Fox).

To date his only real combat experience is against caravan guards and unarmed travelers, so how he will fair in real combat is yet to be known.

(Bonus “You Are Awesome” points if you know where I got the name “Kronk”.)